# Sandbox.VerletRope

Verlet integration-based rope physics simulation component.

- Kind: class
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`
- Inherits: [Sandbox.Component](/api/Sandbox.Component)

## Constructors

- [`VerletRope`](/api/Sandbox.VerletRope/.ctor)

## Properties

- [`Attachment`](/api/Sandbox.VerletRope/Attachment): The GameObject the end of the rope attaches to.
- [`DampingFactor`](/api/Sandbox.VerletRope/DampingFactor): Dampens rope movement. Higher values make the rope settle faster.
- [`LengthOverride`](/api/Sandbox.VerletRope/LengthOverride): Controls the rope's length directly, will override the initial length and slack will not be applied. When set to 0, the rope's initial length between attachment points is used.
- [`LinkedRenderer`](/api/Sandbox.VerletRope/LinkedRenderer): The LineRenderer used to visualize the rope.
- [`Radius`](/api/Sandbox.VerletRope/Radius): Radius of the rope for collision detection.
- [`SegmentCount`](/api/Sandbox.VerletRope/SegmentCount): Number of segments in the rope. Higher values increase visual fidelity and collision accuracy but quickly reduce performance.
- [`Slack`](/api/Sandbox.VerletRope/Slack): Additional slack, added to the rope length.
- [`SoftBendFactor`](/api/Sandbox.VerletRope/SoftBendFactor): Controls how easily the rope bends. Lower values allow more bending, higher values make it stiffer.
- [`Stiffness`](/api/Sandbox.VerletRope/Stiffness): Rope stiffness factor. Higher values make the rope more rigid.
