# Sandbox.VolumetricFogParameters.BakedIndirectTexture

```csharp
Texture BakedIndirectTexture { get; set; }
```

Provides indirect lighting from a baked volume texture.
This gets compiled with your map and is provided by an env_volumetric_controller.

## Remarks

You shouldn't expect to be able to add new runtime fog volumes if using this.

Declared in [Sandbox.VolumetricFogParameters](/api/Sandbox.VolumetricFogParameters).
Assembly: `Sandbox.Engine`.
