# Sandbox.WaterBody.EnvironmentMode

What water reflects where its reflection has nothing.

- Kind: enum
- Assembly: `Sandbox.Engine`
- Modifiers: sealed

## Fields

- [`Custom`](/api/Sandbox.WaterBody.EnvironmentMode/Custom): A cubemap you assign.
- [`SceneProbes`](/api/Sandbox.WaterBody.EnvironmentMode/SceneProbes): The scene's environment probes, blended by the engine.
- [`Sky`](/api/Sandbox.WaterBody.EnvironmentMode/Sky): The scene's active 2D skybox, with its rotation and tint, ignoring local probes.
