# Sandbox.WaterBody.CreateBulletSplash

```csharp
GameObject CreateBulletSplash(Vector3 position)
```

Create the upright bullet splash and its sound at this surface.
The returned effect is local and destroys itself after playback.

### Parameters

- `position` (`Vector3`)

### Returns

`GameObject`

Declared in [Sandbox.WaterBody](/api/Sandbox.WaterBody).
Assembly: `Sandbox.Engine`.
