# Sandbox.WaterBody.CreateSplash

```csharp
GameObject CreateSplash(Vector3 position, float size = 32)
```

Create a small, medium or large splash, projected onto this surface.
Sizes up to 32 use the small prefab; sizes up to 64 use medium.
The returned effect is local and destroys itself after its particles and sound finish.

### Parameters

- `position` (`Vector3`)
- `size` (`float`), default `32`

### Returns

`GameObject`

Declared in [Sandbox.WaterBody](/api/Sandbox.WaterBody).
Assembly: `Sandbox.Engine`.
