# Sandbox.WaterBody.Material

```csharp
Material Material { get; set; }
```

How the water looks: colour and opacity from above and below, roughness, detail normals, refraction and its
fog, and the caustics it projects below. A material using the Water shader.

Declared in [Sandbox.WaterBody](/api/Sandbox.WaterBody).
Assembly: `Sandbox.Engine`.
