# Sandbox.WaterBody.OverrideUnderwaterFogColor

```csharp
bool OverrideUnderwaterFogColor { get; set; }
```

Tint underwater fog and the vignette with [Sandbox.WaterBody.UnderwaterFogColor](/api/Sandbox.WaterBody/UnderwaterFogColor) instead of the material's water
fog colour, so the view below the surface can differ from the view down through it.

Declared in [Sandbox.WaterBody](/api/Sandbox.WaterBody).
Assembly: `Sandbox.Engine`.
