# Sandbox.WaterBody.ReflectionEnvmap

```csharp
Texture ReflectionEnvmap { get; set; }
```

Cubemap reflected by the Custom Cubemap environment. Use a filtered HDR cubemap with roughness mipmaps.
Missing or invalid textures fall back to scene probes.

Declared in [Sandbox.WaterBody](/api/Sandbox.WaterBody).
Assembly: `Sandbox.Engine`.
