# Sandbox.WaterBody.UnderwaterDistortionSpeed

```csharp
float UnderwaterDistortionSpeed { get; set; }
```

Screen distortion animation speed, independent of surface waves. Zero uses a stationary pattern.
Changes preserve the current phase, including when stopping and resuming.

Declared in [Sandbox.WaterBody](/api/Sandbox.WaterBody).
Assembly: `Sandbox.Engine`.
