# Sandbox.WaterBody.UnderwaterParticleSizeRange

```csharp
Vector2 UnderwaterParticleSizeRange { get; set; }
```

Minimum and maximum diameters in world inches. Each speck keeps a stable random size in this range.

Declared in [Sandbox.WaterBody](/api/Sandbox.WaterBody).
Assembly: `Sandbox.Engine`.
