# TemporaryEffect.CreateOrphans

```csharp
static void CreateOrphans(GameObject gameObject, bool disableLooping = True)
```

Look at the children in this GameObject and orphan any temporary effects

### Parameters

- `gameObject` (`GameObject`)
- `disableLooping` (`bool`), default `True`

Declared in [TemporaryEffect](/api/TemporaryEffect).
Assembly: `Sandbox.Engine`.
