# First Time Setup

## First time Opening S&box 📦

![Opening S&box for first time](https://cdn.sbox.game/doc/assets/clothing/images/first-time-setup.mp4)

![](https://cdn.sbox.game/doc/assets/clothing/images/first-time-opening-s-box-1.png)

Open S&box and make a new project. You can select 'Addon' as your template since we're only going to publish a model.





![](https://cdn.sbox.game/doc/assets/clothing/images/first-time-opening-s-box.png)

Make sure to turn on *'Show Base Content'*. This will allow you to see important 'core' folders and files in the asset browser, which you will be using during the clothing creation process.




:::warning
You will **never** need to add or adjust files within the core folders (e.g. the citizen addon folder). Only within your local project folder.

:::



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## Grabbing Citizen Files 🤏


![Locating citizen asset files](https://cdn.sbox.game/doc/assets/clothing/images/docs/assets/clothing/images/grab-files.mp4)

Find useful files in `Steam\steamapps\common\sbox\addons\citizen\Assets\models\citizen`

In that folder can use `citizen_REF.fbx`, which supplies you with the citizen mesh and simple rig. 


![](https://cdn.sbox.game/doc/assets/clothing/images/grabbing-citizen-files.png)


:::info
Moving forward, we will use `citizen_REF.fbx` to build our clothing around it.

:::



:::tip
By the end of this set up, you should have the citizen in your 3D software of choice and you'll be ready to make some clothing.

:::


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## Grabbing Human Files 🧍


We also have the `citizen_human_male_REF` and `citizen_human_female_REF`  which both have the same use-case, but for the human versions of your clothing. 

These can be found in `sbox\game\addons\citizen\Assets\models\citizen_human`. 


![](https://cdn.sbox.game/doc/assets/clothing/images/grabbing-human-files.png)


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