Reproducible in the editor during Play: rendering the game camera into a render target and reading it back to the CPU (RenderToBitmap-style capture). The first symptom is a capture that comes back as a single flat color; requesting another capture right after times out, and a couple of seconds later the GPU crash dump is written and the editor stops responding. It happened during a scene with many instanced draws (~47k instances) and a camera transition. Engine 26.10.02, NVIDIA, Vulkan.