This first devlog comes one week after the game’s release and covers a solid batch of new content, fixes, and improvements. 

This week was mostly about making the game feel better to play (keybinds, camera, controls), but I also added satanic rituals, aircraft bombardments, and a visitor system, along with various bug fixes. 

Devlog #1
9 January 2026
🎁 Added
  • ✨ Added camera rotation input to the tutorial
  • ✨ Added a rotate cursor icon
  • ✨ Added a new camera view for drones
  • ✨ Added temperature constraints for crop growth
  • ✨ Improved jet movement behavior
  • ✨ Implemented camera focus on notifications
  • ✨ Enhanced the notification system with pawn focus support
  • ✨ Highlighted the selected order in the interaction UI
  • ✨ Highlighted the selected prefab in the construction UI
  • ✨ Updated UI descriptions for scouting and visitor behavior
  • ✨ Improved scout behavior
  • ✨ Set pawn stats to 50% after revival
  • ✨ Added hunting functionality to the UI
  • ✨ Added support for melee hunting
  • ✨ Added stone doors, walls, and floors
  • ✨ Improved visitor interactions with settlers
  • ✨ Added a new visitor event
  • ✨ Added the new VisitorLogic system
  • ✨ Displayed stat values on all game objects
  • ✨ Added flare effects to Jet Bombardment
  • ✨ Added portal sound effects
  • ✨ Implemented the tutorial window UI
  • ✨ Added random destruction behavior
  • ✨ Improved the Last Chance feature
  • ✨ Added a new jet bombardment event
  • ✨ Implemented save blocking during the revival process
  • ✨ Added the Dizzy mood effect
  • ✨ Added the Last Chance Revive feature
  • ✨ Added sleeping-state checks in HungerLogic and updated CameraController speed handling
  • ✨ Added a 24-hour clock toggle
  • ✨ Updated MainUI tooltips to include input button origins
  • ✨ Added new keybinds for various UI windows
  • ✨ Added time scale keybinds
  • ✨ Added an easy quest at game start
🧼 Improved
  • ⚖️ Refactored experience calculation
  • ⚖️ Reduced raid chance increase rate
  • ⚖️ Reduced HungerMultiplier from 1.0 to 0.75 for settlers
  • ⚖️ Reduced sleep recovery rate
  • ⚖️ Increased quest rewards
  • ⚖️ Increased harvest yields
  • ⚖️ Added input categories
  • ⚖️ Adjusted event handling across multiple systems
  • ⚖️ Increased storage capacity
  • 🎨 Adjusted font size in the task priorities window
  • 🎨 Added spaces before capital letters in weapon names
  • 🎨 Increased background opacity for UI elements
  • ⚙️ Optimized task selection logic
  • ⚙️ Optimized tutorial window performance
  • ✏️ Refined mood descriptions
  • ✏️ Improved mood names for better clarity and consistency
🪛 Fixed
  • 🐛 Fixed wasp behavior
  • 🐛 Fixed ragdoll physics
  • 🐛 Fixed recreation deadlocks
  • 🐛 Fixed raider deadlocks
  • 🐛 Fixed predator deadlocks
  • 🐛 Fixed hunting task issues
  • 🐛 Prevented collisions between constructions and ragdolls
  • 🐛 Fixed roof destruction behavior
  • 🐛 Fixed quest descriptions and reward display when quests fail
  • 🐛 Fixed survival quest failure notification handling
  • 🐛 Improved state restoration for bombardment jets and air bombs
  • 🐛 Implemented save/restore support for jets and air bombs
  • 🐛 Fixed pause handling in Jet/Kamikaze components
  • 🐛 Fixed firefly Z-position issues
  • 🐛 Removed unnecessary text alignment and height constraints from pawn name styling
  • 🐛 Fixed butchering bench model
  • 🐛 Removed redundant checks for existing crafting tasks
  • 🐛 Fixed multiple null reference issues in pawn task management
  • 🐛 Improved save system robustness with atomic writes and temporary file handling
  • 🐛 Fixed crafting task behavior
  • 🐛 Cleared terrain cells properly before generating new terrain
  • 🐛 Fixed incorrect carrying position
  • 🐛 Fixed animals not loading
⚠️ Known Issues
  • Cannot build a floor and a furniture at the same time in the same cell
  • Holes after map generation
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Aug 2023 4 posts
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Sep 2021 218 posts
it's good job!
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