This Pisslog #2 is mainly focused on polishing the game. I spent a lot of time fixing bugs, cleaning up weird behaviors, and making everything feel more stable and smoother to play. A lot of these changes are small and not always obvious, but they really add up once you’re actually playing.
One of the biggest additions in this update is the new beauty system. The environment now really matters: rooms, objects, and decorations directly affect settlers’ mood. If your colony looks bad, they’re definitely going to feel it 😅 Because of that, I also added several new decorative items so you can make your base look nice instead of just functional.
I’ve also added descriptions to all props, which helps give more context, personality, and clarity to what you’re building and using. It’s a small touch, but it makes the world feel a bit more alive and easier to understand.
On the defense side, a new Anti-Air turret has been added. It expands your options against aerial threats and comes with several tweaks to make its behavior more consistent and better balanced.
There’s also been a lot of overall balancing, and I’ve taken this opportunity to lower the difficulty a bit. The goal is to make the game more accessible and less punishing, especially in the early game, while still keeping things challenging in the long run.
Looking ahead, I’m already working on future systems, including a custom shader, a proper electricity system, and a weapon and clothing quality system. These will add more depth, progression, and visual personality to the game as development continues.
In short: fewer bugs, better polish, more decorations, clearer props, a new AA turret, and a generally smoother and more enjoyable experience — with other stuff coming next. 🦍💨