I implemented a new body-part–based health system, where every part of a pawn matters.
Each body part has its own health value, with visuals inspired by Escape from Tarkov and gameplay logic inspired by Kenshi.
Vital parts like the head and torso are critical:
if one drops below zero, the pawn collapses; if both reach their minimum value, the pawn dies.
Arms and legs affect movement and productivity, while bleeding can occur and be automatically treated by other pawns.
Health regeneration now requires rest or sleep, making injuries more meaningful and recovery less trivial.