I implemented a new body-part–based health system, where every part of a pawn matters.
Each body part has its own health value, with visuals inspired by Escape from Tarkov and gameplay logic inspired by Kenshi

Vital parts like the head and torso are critical:
if one drops below zero, the pawn collapses; if both reach their minimum value, the pawn dies. 

Arms and legs
affect movement and productivity, while bleeding can occur and be automatically treated by other pawns.
Health regeneration now requires rest or sleep, making injuries more meaningful and recovery less trivial. 


Settlers can now be buried in graves after death.
Burial affects mood and helps the colony move on, making death a more permanent and meaningful event instead of just a body on the ground. 
Added cleaner and more cinematic camera transitions, with smooth movement and a subtle whoosh sound effect. 
 

Added a Top Survivors leaderboard in the main menu, highlighting the settlers who survived the longest and turning survival time into a small but meaningful achievement. 

 I want to add weapon and clothing quality systems to make smithing and tailoring tasks more rewarding and impactful.
I’m also planning a prisoner system that would allow raiders to be captured, imprisoned, and exchanged for a temporary truce. 
Build 1
v0.02
30 January 2026
🎁 Added
  • Added full health, hunger, energy, and recreation indicators with visual UI feedback
  • Increased bleeding rates (combat is now way less forgiving)
  • Added lost limb penalties affecting combat, movement, and productivity
  • Added negative mood effects when losing a limb
  • Added body part saving (persistent injuries across saves)
  • Added body part health multipliers
  • Updated body part status messages for better clarity on health impacts
  • Added downed state to animals
  • Added SettlerBuried mood modifier
  • Added the ability to bury settlers in graves
  • Added top survivors leaderboard
  • Added a new transition effect with a cinematic whoosh sound
  • Added healing sound
  • Added curious sound
🧼 Improved
  • Improved how animals eat food
  • Optimized pawn spawning
  • Increased days required to trigger Dumby and Liberator raids
  • Added earthquake intensity scaling
  • Improved construction tab
  • Added room change animation
  • Added clearer visuals to the task priorities window with new images
  • Updated eye states during sleep and death
🪛 Fixed
  • Fixed camera rotation issues
  • Cleaned a lot of shitty legacy code
  • Fixed multiple errors and edge cases
  • Fixed reloading behavior
  • Fixed pawns running without actually moving
  • Fixed weapon positioning issues
  • Fixed grab-related errors
  • Fixed scouts not spotting settlers
  • Raiders and scouts now properly leave the map after waking up from a downed state
  • Medical and prison beds can no longer be used as classic beds
people
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