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Changelog 5 - Voice & Sounds / Grenades / Modular Builds

Voice Component
- Implemented the voice communication system for enhanced team coordination.
 

Game Menu
- Added a roadmap web panel for players to view upcoming features and updates.

- Displayed the gamemode "Factory" but marked it as "rework in progress."
 

Sound Design
- Added character response sounds when taking damage.

- Introduced a "first blood" world sound that plays once per match.

- Implemented a series of escalating sound effects for kill streaks: Double Kill, Triple Kill, Monkey Kill, Unstoppable. These sounds become more intense for the player making the kills, and pop-ups are displayed for other players.
- Added a subtle sound notification when someone writes a message in the chat.

- Included collision sounds for grenades.

- Added a small sound effect for rank updates.
 

Particles

- Increased grenade particle effect size based on explosion radius.

- Added a trail effect to follow grenades.

- Applied a fresnel effect on grenades to indicate danger.
 

Team Deathmatch (TDM)
- Introduced a mechanic where if there are no kills for 15 seconds, players receive a 1-second wallhack effect with an audio cue.

- Restored the kill counter on death screen.
 

Grenades

- Increased default grenade velocity.

- Fixed bugs with killfeed icons.

- Resolved issue with moving backwards while throwing grenades.
 

Molotov

- Implemented falling flames effect.

- Molotovs now bounce off walls.
 

Work in Progress (WIP)

- Developing a new build system.

- Working on a modular build system for maps.




User Comments

Jul, 7 2022
150
Those buildings look amazing!!!