https://discord.gg/7VWG5PqqNh

My entry for Tech Jam.  a 1/4th scale simulation of the solar system. This shows off multiple things I am very proud of:
- Extremely large distances rendered.
- Procedural planet generator based on components
- Atmosphere and volumetric cloud shader
- Dynamic planet surface LOD generation

Distances shown are the real distances in-engine. Many techniques were used to beat floating point precision issues when in the billions of miles.