Metadata
{
"MaxPlayers": 64,
"MinPlayers": 1,
"GameNetworkType": "Multiplayer",
"MapSelect": "Tagged",
"MapList": [
"lazyduchess.hammer_skatepark",
"gamergunk.warehouse",
"angry.skate_downhill",
"sugmagaming.sugmas_skatepark"
],
"RankType": "None",
"PerMapRanking": true,
"LeaderboardType": "Descending",
"ProjectTemplate": null,
"GameCategory": "Sports",
"Collision": {
"Defaults": {
"solid": "Collide",
"trigger": "Trigger",
"ladder": "Ignore",
"water": "Trigger"
},
"Pairs": [
{
"a": "solid",
"b": "solid",
"r": "Collide"
},
{
"a": "trigger",
"b": "playerclip",
"r": "Ignore"
},
{
"a": "trigger",
"b": "solid",
"r": "Trigger"
},
{
"a": "solid",
"b": "trigger",
"r": "Collide"
},
{
"a": "playerclip",
"b": "solid",
"r": "Collide"
}
]
},
"Compiler": {
"RootNamespace": "Skateboard",
"DefineConstants": "SANDBOX;ADDON;DEBUG",
"NoWarn": "1701;1702;1591;",
"ReleaseMode": "Release"
},
"GameSettings": {
"skate_sim_mode": {
"DisplayType": "Boolean",
"Choices": [],
"ConVarName": "skate_sim_mode",
"DisplayName": "Sim Mode",
"DefaultValue": "false"
}
},
"ControlModes": {
"Keyboard": true,
"Gamepad": true
},
"CsProjName": "",
"ParentPackage": "lazyduchess.skateboard",
"PackageSettings": [
{
"DisplayType": "Boolean",
"Choices": [],
"ConVarName": "skate_sim_mode",
"DisplayName": "Skate Sim Mode",
"DefaultValue": "false",
"Description": "Less forgiving, realistic physics",
"Group": ""
}
],
"Summary": "W.I.P Skating Game",
"Description": "Original game made by LazyDuchess. Fixed for Pain Day API changes\n\nA heavily work in progress Pro Skater clone. Not much to do atm other than play around with the physics.\n\n-- Controls --\n\nKeyboard:\nWASD - Move\nCtrl / Crouch - Level out\nSpace - Ollie - Crouch\nF - Bail\nR - Respawn\nC - Toggle First Person\nE - Grind\n\nController (Xbox):\nLeft stick - Move\nB - Level out\nA - Ollie\nDPad Up - Bail\nX - Respawn\nR3 - Toggle First Person\nY - Grind\n\nMechanics:\nHold backwards to brake or do tighter turns. You won\u0027t lose speed if you\u0027re braking and turning.\nHold forwards when about to air off a vert/transition to get out of it.\nHold ollie to crouch and go faster, let go to ollie. Height of ollie depends on how long you\u0027ve held the button for.\nLevel out: use this to stick out of vert/transition in mid-air or to readjust your rotation automatically.\n\nLobby Settings:\nSim Mode - Heavier, less forgiving physics.",
"Public": true,
"ReplaceTags": "skate skateboard tonyhawk terryskating",
"Physics": {
"SubSteps": 2,
"TimeScale": 1,
"Gravity": "0,0,-800",
"AirDensity": 1.2,
"SleepingEnabled": true,
"SimulationMode": "Continuous",
"PositionIterations": 2,
"VelocityIterations": 8,
"SoftBodyIterations": 1,
"SoftBodySubsteps": 1
}
}
Files