Update - Difficulty rebalance, Sound tweaks, Fixes & Cheats
Posted 20 days ago
Hello everyone,

Thanks a lot for the kind feedback and reviews—really appreciated!

Just a quick note to let you know that the game difficulty has been rebalanced, giving you more time to explore the dungeon instead of being overwhelmed by enemies. It now functions a bit like a wave system. I'll let you discover it—don't hesitate to tell me how it goes for you.

The prices of objects have also been rebalanced, allowing you to boost your stats a bit more quickly.

I've rebalanced most of the SFX volumes, so the juicy sounds will be more enjoyable. The telekinesis ring, in particular, now feels more satisfying to use than ever.

The Staff Stones' prices, the enemies pupils disappearing & the enemies spawning while pausing or in the menu have been fixed.

Additionally, I've added some simple cheats for Black Mages in a hurry. So even if you don't have much time to play, you can give yourself max stats and increase the enemy counter to see what the "late game" looks like as a powerful Black Mage.

I'll keep tweaking and improving the game, so feel free to keep giving me feedback if you can.

The next update will be about performance optimizations and adding a few more VR settings, like the ability to disable the staff shoot animation and aim with the staff instead of having the spell follow your look direction. 
Please don't forget that this game is quite intense comfort-wise, so consider playing it without VR if you're sensitive to motion sickness.