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News
Blogs
We post regularly and in detail about what we're doing
Update 26.01.14
More progress on Sandbox mode, shader intellisense is in, even more mapping tools and fixes
14 January 2026
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Update 26.01.07
Sandbox mode entities & controls, tons of mapping tools, animation optimizations and more
7 January 2026
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Update 25.12.17
Winter additions and a ton of mapping tools
17 December 2025
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Update 25.12.10
Terrain now supports 64 materials, scene mapping tools got a big rework, you can now take high resolution screenshots, and more!
10 December 2025
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Update 25.12.03
Open source response, movie maker animations, balloons, wheely good wheels and more
3 December 2025
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Update 25.11.26
s&box is now an open source game engine, terrain looks 20% cooler with anti tiling and seam fixes, and a ton of bug fixes this week
26 November 2025
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Update 25.11.19
We've updated to .NET 10, Razor has been made great again, jiggle bones are back and better than ever, and much more
19 November 2025
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Update 25.11.12
A small update focused on optimizations and fixes
12 November 2025
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Update 25.11.05
This week we've made it so you can sit on chairs.. We've added high fidelity terrain displacement, more stability metrics (crashes), addressing cosmetics and a bunch of other stuff
5 November 2025
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Update 25.10.29
Sandbox dupes, navmesh area costs, and your usual bug and crash fixes
29 October 2025
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Update 25.10.22
A lot of editor changes, preloading content, material system rehauling, crash reports and more
16 October 2025
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Update 25.10.15
This week we have big network performance gains, a sprite editor for 2D games, easier render target assets and more
15 October 2025
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Update 25.10.08
Here's what we've been up to this week. Adding post process volumes, metrics, new editor features, quality of life and loads of bug and crash fixes.
8 October 2025
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October Update
This month brings easier game discovery, better physgun physics, cloud entities, duplicator, and explosions! Big performance boosts, fewer crashes, and some news on exporting games.
1 October 2025
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September Update
This month has the first iteration of addons, workshop cosmetics are in, mounts can be used in Sandbox, some optimizations and more.
1 September 2025
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August Update
This month's update includes Movie Maker, an editor makeover, more progress on the Sandbox Mode, serverside code, and more
1 August 2025
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July Update
We've started the Sandbox Game, another new physics engine, huge map optimizations, new decal features and more
1 July 2025
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June Update
This month we've overhauled the prefab system, avatar customization, the website has a new look and much more.
31 May 2025
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May Update
Here's what's new in the May Update
30 April 2025
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March Update
Here's what we've been did in March
1 April 2025
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February Update
Here's what we got up to in February 2025
5 March 2025
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The Play Fund
Explaining our new Play Fund system
10 February 2025
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January Update
Here's what we did in January - and a bit in December
5 February 2025
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Tech Jam Complete
The results of our first tech jam are in. Here's a debrief.
28 January 2025
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Announcing: Tech Jam
We're doing a £25,000 tech jam. It's like a game jam without the games.
17 December 2024
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November Update
This month we launched the steam store page and new menu screen
1 December 2024
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Player Controller
More information about the new player controller
9 November 2024
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October Update
Here's what we did in October 2024
1 November 2024
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September Update
Here's what we did in September
3 October 2024
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August Update
Here's what we did in August 2024
5 September 2024
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July Update
Dev preview is now open, explanations and game jams
1 August 2024
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