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News
Blogs
We post regularly and in detail about what we're doing
Update 26.03.25
A future looking roadmap 🛣️, standalone games license 🪪, morphs + faceposer 🥸, and more!
25 March 2026
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Update 26.03.18
Demo recording for Movie Maker 🎬, Sausage Survivors 2, more editor features and more fixes!
18 March 2026
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Update 26.03.11
🛠️Fixes, Optimizations, Mapping, Sandbox progress and more!
11 March 2026
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Update 26.03.04
Clutter is here! 🌴🌴 Performance boosts 🚀, UI rendering overhaul, main menu polish 💅 and more Sandbox features!
4 March 2026
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Update 26.02.25
Another round of optimizations and fixes, a few new features and Sandbox progress.
25 February 2026
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Update 26.02.18
A shift in focus from features to polishing - but still some goodies to show off.
18 February 2026
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Update 26.02.04
A developer heavy week, with more focus on editor tooling, crashes, profiling and rendering fixes
4 February 2026
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Update 26.01.28
The Jungle Update — foliage 🌴 gets a well needed makeover, baked global illumination is in 🌞, crashes are down 📉 and more!
28 January 2026
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Update 26.01.21
More Sandbox entities, lots of optimizations, baking things, crash fixes and a boat load of new editor tools!
21 January 2026
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Update 26.01.14
More progress on Sandbox mode, shader intellisense is in, even more mapping tools and fixes
14 January 2026
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Update 26.01.07
Sandbox mode entities & controls, tons of mapping tools, animation optimizations and more
7 January 2026
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Update 25.12.17
Winter additions and a ton of mapping tools
17 December 2025
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Update 25.12.10
Terrain now supports 64 materials, scene mapping tools got a big rework, you can now take high resolution screenshots, and more!
10 December 2025
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Update 25.12.03
Open source response, movie maker animations, balloons, wheely good wheels and more
3 December 2025
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Update 25.11.26
s&box is now an open source game engine, terrain looks 20% cooler with anti tiling and seam fixes, and a ton of bug fixes this week
26 November 2025
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Update 25.11.19
We've updated to .NET 10, Razor has been made great again, jiggle bones are back and better than ever, and much more
19 November 2025
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Update 25.11.12
A small update focused on optimizations and fixes
12 November 2025
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Update 25.11.05
This week we've made it so you can sit on chairs.. We've added high fidelity terrain displacement, more stability metrics (crashes), addressing cosmetics and a bunch of other stuff
5 November 2025
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Update 25.10.29
Sandbox dupes, navmesh area costs, and your usual bug and crash fixes
29 October 2025
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Update 25.10.22
A lot of editor changes, preloading content, material system rehauling, crash reports and more
16 October 2025
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Update 25.10.15
This week we have big network performance gains, a sprite editor for 2D games, easier render target assets and more
15 October 2025
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Update 25.10.08
Here's what we've been up to this week. Adding post process volumes, metrics, new editor features, quality of life and loads of bug and crash fixes.
8 October 2025
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October Update
This month brings easier game discovery, better physgun physics, cloud entities, duplicator, and explosions! Big performance boosts, fewer crashes, and some news on exporting games.
1 October 2025
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September Update
This month has the first iteration of addons, workshop cosmetics are in, mounts can be used in Sandbox, some optimizations and more.
1 September 2025
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August Update
This month's update includes Movie Maker, an editor makeover, more progress on the Sandbox Mode, serverside code, and more
1 August 2025
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July Update
We've started the Sandbox Game, another new physics engine, huge map optimizations, new decal features and more
1 July 2025
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June Update
This month we've overhauled the prefab system, avatar customization, the website has a new look and much more.
31 May 2025
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May Update
Here's what's new in the May Update
30 April 2025
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March Update
Here's what we've been did in March
1 April 2025
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February Update
Here's what we got up to in February 2025
5 March 2025
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