Here's what's new in the May Update
Added follower Prefab option to ParticleEffect
Added create prefab on collision option to ParticleEffect
Added SequenceAccessor.Looping
Added Mouse.Visibility
Added Compute dispatch indirect
Added EditorEvent.ISceneView.DrawGizmos
CommandList: Added Draw, DrawIndexed, DrawInstancedIndirect, DrawIndexedInstancedIndirect
CommandList: Added DispatchComputeIndirect & ResourceBarrierTransition
CommandList: Added GrabDepthTexture & Clear
ShaderGraph: Preview Post-Processing & Lighting Settings
ShaderGraph: Added GraphCompiler.RegisterInclude for Custom C# Nodes
Editor: Added Copy/Paste/Reset options to Group Headers and add Reset option to Feature Tab
Sound Event Default Mixer
Project settings are now shown in inspector
Cloud assets are read-only and can not be recompiled
WorldPanel sounds now play from the correct position and mixer
Servers now show across versions if the versions are compatible
Improved hotload speed
Asset Browser now listens for external file changes and refreshes automatically
Sprite and Line shaders use compute shaders instead of geometry shaders
Cubemaps now render directly to cubemap instead of copying to each face
Depth-Aware Mask For Framebuffer Copy
ShaderGraph cleanup, usability, and fixes
Re-Ordering a ListControlWidget no longer displays all values as the previously dragged value
Decal prefabs are staged when previewed
Panel.PlaySound and sound-in/sound-out now plays sounds in 3D if in WorldPanel
Most weapon animgraph 'components' have been turned into reusable subgraphs
CSS @keyframes not order properly
Sequence and direct playback accessors list sequences instead of animations
Networking: Fixed outdated snapshot when downloading maps
Terrain: Fixed errors on dedicated servers
Terrain: Splatmap now default fills the first channel fixing blending
ShaderGraph: Fixed "Render Backfaces" option
ShaderGraph: Fixed "Open Generated Shader" button icon not displaying
ShaderGraph: Fixed named connections getting severed upon re-opening graph when name includes space
ShaderGraph: Fixed properties not clearing when you cut/delete nodes
ShaderGraph: Fixed DefaultOpacity on ShaderGraph Result Node (in Unlit/Post-Processing Shaders)
Material.IsTranslucent properly checks for "translucent" now
Fixed Generating envmaps infinitely when an envmap probe was disabled
Fixed MusicPlayer crashes
Fixed compute skinning for morphs with no skeleton
Fixed Component.OnAwake not getting called on disabled components during deserialization
Fixed case where resource compiler can fail with embedded resources
Fixed DisplayInfo.ForEnumValues name conflicts
Fixed Inspector Multi-Edit not resetting when leaving selection
Fixed EditorToolManager.SetSubTool not always working
Fixed RotationEditorTool handle position not always updating
Fixed very poor EventSystem performance
Fixed some FBXs crashing
Fixed navmesh division by zero on dual core PCs
Fixed skybox env probe updating when not active
Mouse.Visible is obsolete