Networking: Fixed outdated snapshot when downloading maps
Terrain: Fixed errors on dedicated servers
Terrain: Splatmap now default fills the first channel fixing blending
ShaderGraph: Fixed "Render Backfaces" option
ShaderGraph: Fixed "Open Generated Shader" button icon not displaying
ShaderGraph: Fixed named connections getting severed upon re-opening graph when name includes space
ShaderGraph: Fixed properties not clearing when you cut/delete nodes
ShaderGraph: Fixed DefaultOpacity on ShaderGraph Result Node (in Unlit/Post-Processing Shaders)
Material.IsTranslucent properly checks for "translucent" now
Fixed Generating envmaps infinitely when an envmap probe was disabled
Fixed MusicPlayer crashes
Fixed compute skinning for morphs with no skeleton
Fixed Component.OnAwake not getting called on disabled components during deserialization
Fixed case where resource compiler can fail with embedded resources
Fixed DisplayInfo.ForEnumValues name conflicts
Fixed Inspector Multi-Edit not resetting when leaving selection
Fixed EditorToolManager.SetSubTool not always working
Fixed RotationEditorTool handle position not always updating
Fixed very poor EventSystem performance
Fixed some FBXs crashing
Fixed navmesh division by zero on dual core PCs
Fixed skybox env probe updating when not active