WHAT WAS THAT? Pal, I really liked everything. Yeah, I’m tired of the PSX style, but that’s probably a subjective problem. It’s intuitively clear where to run and what to do with the controls, the guideline is very precise and easy to understand for a game like this, and it makes you want to keep playing. It gives off a slight Uncanny Valley feeling (I’m one of those people who doesn’t really believe the liminal space effect exists), and it feels great when you finally make it to the elevator. This game is definitely worth playing.



