A voxel world made by my friend, so I’ll try to be as objective as possible. The game is good, the developer knows how to make games, but there are two problems. First, where is the goal? A dragon, save the queen, save humanity, or just figure out what the giant penis in the middle of the map is doing there. Why should I keep playing? I love sandbox games, but not everyone understands the point of them. There are short quests, tutorial quests, achievements, but no long-term goal. The second problem is optimization. I know how difficult it is to work with voxels when you’re making a huge world, especially with physics on top of that, and the performance cost is really scary. On a 3050 with 32GB RAM you get around 40-60 FPS, and it can easily drop to 25-30. But this problem can be fixed, and with Opus and Sol it can probably be fixed even faster. I believe in this project, but there are some fundamental problems, and I described them above. Optimization can be fixed, but the long-term goal... That’s something you really need to sit down with the GDD and think through properly.
AudioGameplayMultiplayerAddictiveReplayabilityControlsUpdatesUnfinishedUnoptimized