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Show all tags
Popular Tutorials
Setting up jigglebones for cosmetics
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A quick how-to for people already familiar with the basics of creating cosmetics.
by ShadowBrain Games
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visibility
5,327 views
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bones
cosmetics
jiggle
Creating a Door
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How to make a basic door.
by Facepunch
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visibility
4,729 views
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door
map
mapping
🎓 Freaks Beginner Resources
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A comprehensive beginners resource collection helping you getting started with game development in s&box.
by Frxxks
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visibility
9,956 views
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beginner
collection
compilation
first
IDE Setup
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How to set up your IDE so Intellisense/lookups work
by Braxnet
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visibility
5,618 views
Bob’s Guides : S&box Custom Playermodel Guide [For your games!]
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A guide for porting Custom models & S1 models into S&box as custom player models!
by Bobmac
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visibility
6,584 views
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beginnerfriendly
custompm
easy
sboxpm
Writing shaders that respond to Quality Settings
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How to make your shaders run better when players have low video settings
by Carson Kompon
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visibility
3,985 views
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quality
render
settings
shader
Setting up jigglebones for cosmetics
★
★
★
★
★
A quick how-to for people already familiar with the basics of creating cosmetics.
by ShadowBrain Games
·
visibility
5,327 views
·
bones
cosmetics
jiggle
Creating a Door
★
★
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How to make a basic door.
by Facepunch
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visibility
4,729 views
·
door
map
mapping
🎓 Freaks Beginner Resources
★
★
★
★
★
A comprehensive beginners resource collection helping you getting started with game development in s&box.
by Frxxks
·
visibility
9,956 views
·
beginner
collection
compilation
first
IDE Setup
★
★
★
★
★
How to set up your IDE so Intellisense/lookups work
by Braxnet
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visibility
5,618 views
Bob’s Guides : S&box Custom Playermodel Guide [For your games!]
★
★
★
★
★
A guide for porting Custom models & S1 models into S&box as custom player models!
by Bobmac
·
visibility
6,584 views
·
beginnerfriendly
custompm
easy
sboxpm
Writing shaders that respond to Quality Settings
★
★
★
★
★
How to make your shaders run better when players have low video settings
by Carson Kompon
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visibility
3,985 views
·
quality
render
settings
shader
Understanding the Razor's Reactivity
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A.K.A. "Why doesn't my panel update?"
by Tea Sanctuary
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visibility
4,909 views
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hud
panel
razor
ui
Introduction to the Streamer Api
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How to make a game that Twitch viewers can interact with
by Facepunch
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visibility
2,946 views
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gameplay
service
streamer
streaming
goo-101: Hello World
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Hello World in goo!
by xazware
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visibility
2,817 views
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cs
csharp
goo
ui
Displaying networked variables in UI
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How to show a networked variable in your UI, like a score or a timer.
by Gibbard
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visibility
3,512 views
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beginner
networking
ui
Intro to ModelDoc
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Import a 3D model and make your first .vmdl using ModelDoc
by Facepunch
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visibility
3,890 views
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3d
editor
intro
introduction
Ghost Replays via Movie Maker + Stats Data
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How to leverage storing information in stats to make a ghost replay system powered by Movie Maker.
by Facepunch
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visibility
2,933 views
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code
data
ghost
maker
Making a First Person Game
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How to create a First Person game
by Facepunch
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visibility
7,041 views
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beginner
editor
game
guide
Adding images to UI
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How to add images to your razor ui
by tobidev5
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visibility
1,874 views
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css
image
images
panel
Creating an Entity for Sandbox
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A quick-guide on creating your first entity for our Sandbox game.
by Facepunch
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visibility
3,648 views
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code
entity
game
sandbox
How do I use the Stats System?
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A brief insight on how to make use of s&box's stats service.
by Facepunch
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visibility
2,372 views
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code
data
info
leaderboard
👽 How to make button
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ok, let's go make
by Titanovsky
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visibility
4,049 views
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button
razor
scss
ui
Resource Files
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If your published game has missing images, check this out
by Braxnet
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visibility
3,426 views
Map Publishing
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This guide explains how to publish your map so it can be shared, downloaded, and played.
by Facepunch
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visibility
3,620 views
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map
mapping
publish
scene
Creating Your First Room
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Build your first playable room in s&box using the Mapping tools.
by Facepunch
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visibility
3,681 views
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map
mapping
SBox Resources, An Open-Source "Subway Map" for all things S&Box
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An Open-Source "Subway Map" for all things S&Box
by cseliot
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visibility
3,281 views
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guides
links
maps
tutorial
Porting Source maps
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Step-by-step guide on how to port maps from any Source engine game
by Softsplit
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visibility
5,517 views
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hammer
mapping
porting
source
How to make UI in S&box
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How to make your own custom UI in S&box (assuming you know nothing, but something helps)
by Carson Kompon
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visibility
2,966 views
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coding
css
razor
scss
Git LFS & .gitattributes setup
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A guide on how to setup Git Large File Storage (LFS) for S&box
by BESWITCHED
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visibility
687 views
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git
gitattributes
github
lfs
Creating a Map Project
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This guide explains how to create a map project that targets a specific game.
by Facepunch
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visibility
3,756 views
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game
map
mapping
project
📄Low Graphics Config
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Creating .cfg for lowest possible graphics settings
by Web Artur
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visibility
3,307 views
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config
graphics
low
Multiplayer 101 - Easy as pie!
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A super-simple guide to make a multiplayer game quickly!
by jogamedev
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visibility
2,987 views
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multiplayer
network
synchronize
Creating your First Project
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A beginners guide to creating your first project in the s&box editor
by Facepunch
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visibility
3,198 views
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beginner
editor
game
guide
Setting up a Dedicated Server
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Learn how to setup your own dediacted servers - no subscriptions needed
by tobidev5
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visibility
1,712 views
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dedicated
dedicatedserver
guide
linux
Creating a Sprite Controller in s&box
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The SpriteController in s&box uses C# to convert player input relative to the camera's perspective, drive horizontal and vertical movement via CharacterController, and trigger 4-way sprite animations.
by ENDF13LD
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visibility
250 views
👗 Sync avatar's cosmetics
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It's time for everyone to show off your clothing
by Titanovsky
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visibility
3,545 views
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dress
dresser
rpc
sync
📜 Writing Shaders For Beginners
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Understand Shader code for S&box
by Rabbi32
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visibility
191 views
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beginner
hlsl
shaders
vfxwrapper
🧧 Razor basics: text, buttons and events
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A beginner friendly walk through for making simple interactive game UI.
by redkite
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visibility
125 views
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ui
Seperate viewmodel FOV rendering
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by Braxnet
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visibility
64 views
Making eyes look-at a target (Citizens)
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get your player eyes and/or head to look at anything
by Facepunch
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visibility
228 views
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at
citizen
eyes
look
Setting Up a Basic Weapon
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Set up a pistol that can be added to the Inventory component's Loadout as a starting weapon. Works in first and third person.
by aloshi
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visibility
283 views
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basecombatweapon
viewmodel
weapon
worldmodel
Retargeting Humanoid Animations
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Retarget humanoid animations between different rigs in s&box with automatic bone mapping, root motion, and optional animation variants.
by chomnr
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visibility
459 views
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animation
humanoid
retargeting
Claude Code (and any MCP client) inside sbox-dev
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Wire a coding agent into the live editor — drive the scene, query the API, write C#, all over a localhost MCP server.
by ghage
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visibility
5,501 views
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agent
ai
automation
claude
Simple Multiplayer Game
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Networking basics in just 4 steps.
by Menschlich
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visibility
3,610 views
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basics
beginner
networking
simple
🏛️ Useful links / Полезные ссылки (Mapping)
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just some useful links and guides
by Titanovsky
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visibility
3,294 views
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face
hammer
links
map
Game Publishing
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A quick guide to publishing your s&box game and making it publicly available on sbox.game.
by chomnr
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visibility
338 views
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development
editor
game
guide
Importing & Rigging Custom Player Models
import and rig custom player models
by chomnr
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visibility
74 views
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animations
character
importing
🧧 Basic resources tutorial
A beginner friendly walk through to defining and creating your own assets using resources.
by redkite
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visibility
65 views
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editor
resources
ui
🧧 Drag and drop cards UI
A beginner friendly walk through for making drag and drop-able cards.
by redkite
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visibility
110 views
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razor
ui
🧧 Top down 2D Player movement and sprite animation tutorial
A beginner friendly walk through for making simple 2D top down animated movement with camera following.
by redkite
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visibility
172 views
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2d
animation
camera
gameplay