Update 26.05.27
A smaller, maintenance focused week - audio system rewrite, physics optimizations, and a load of bug fixes.
3 days ago
From the creators of Garry's Mod โ a game creation platform built on Source 2 and the latest C#. Create games with an intuitive editor, millisecond hot reloads, built-in multiplayer and share instantly.
Open source. No royalties. No catches.
This update introduces new tutorials, random drops, a platform chat system, a new welcome screen, rendering and audio API additions, performance improvements, and a wide range of editor and rendering fixes.
10 days agoWeird and interesting things we got up to during hackweek, voxels, gaussian splats and more
13 days agoAI thumbnail punishment, more discovery updates, FSR3 upscaling, a big physics update and more.
17 days agoPlay hundreds of community-made games โ from shooters ๐ซ and platformers ๐ง to puzzlers ๐งฉ and racers ๐๏ธ.
Team up with friends ๐ฏโโ๏ธ right from the main menu and jump into any game โ together.
No installs. No subs. No addons. Just click โก and play ๐ฎ.
Create your own games ๐ ๏ธ and playtest instantly with our familiar scene system ๐ฌ.
Build with our first-rate C# API โ easy for beginners, powerful for pros ๐ช.
/// <summary>
/// Moves the object forward in the camera direction when pressing forward
/// </summary>
public class ShipControls : Component
{
/// <summary>
/// The speed to move the object
/// </summary>
[Property, Range( 0, 1000 )]
public float Speed { get; set; } = 200.0f;
protected override void OnUpdate()
{
if ( Input.Down( "forward" ) )
{
var forward = Scene.Camera.WorldRotation.Forward;
WorldPosition += forward * Speed * Time.Delta;
}
}
}Write in modern C# 14 with the latest language features โ no legacy baggage ๐งณ.
Powered by .NET 10 and a familiar Component System โ intuitive, flexible, and fast โก.
Enjoy smooth performance with no GC stutters ๐จ.

Our code is on GitHub ๐ค and is MIT licensed ๐ - so you can do whatever you want with it.
We believe that the positives of open source massively outweigh any negatives ๐ง๐ผ.

Sharing your game is effortless โ just click to publish ๐ค. Everything uploads automatically and is ready to play instantly ๐.

Earn real money ๐ฐ when people play your games โ our Play Fund rewards creators based on engagement, not ads or microtransactions.
The Play Fund grows with our success - so the more players the game gets, the bigger the pool will be. So far we've paid $575,680.19 !
Multiplayer is built right into the engine ๐ง โ no setup needed.
Playtest your games or levels instantly with the community ๐งช๐.
See code changes take effect instantly with blazing-fast hotloading โก โ no compiling, no restarts.
Create your games and levels with a huge library of assets ๐งฑ.
No downloads, no subs โ just drag straight from the asset browser into your scene ๐ฏ.

Create levels with Valveโs powerful Hammer Editor ๐จ.
Weโve made it moddable โ add new tools, UI, primitives, and more ๐ง.
Use our visual scripter, ActionGraph, to build interactive experiences โ no code, no messy chains of entities ๐งฉโก.

Create unique materials and post-processing effects ๐จโ๏ธ with ease using our Shader Graph.
Weโre committed to making VR on PC easy to develop and seamless to play ๐ฅฝ๐.

Coming soon: export and release your s&box games as standalone titles on Steam ๐.
Completely free, no royalties, no strings. Your game, your name, your revenue ๐ผ.
Play. Explore. Make Games.