Made in s&box Scrapyard Brawlby Witch Cat

Make games without the bullshit.

From the creators of Garry's Mod, s&box gives you modern C#, powerful Source 2 technology, an intuitive editor, hot reloads in milliseconds and multiplayer built in. Create, playtest and publish without leaving the editor.

Open source. No royalties. No catches.

Runs on
  • Windows
  • Linux
  • macOS soon
The s&box editor showing a game scene, hierarchy, inspector and asset browser

Build your game in a modern editor

The s&box editor is modern, familiar and intuitive. If you've used another game engine, you already know your way around: scenes, GameObjects, components, inspectors and an asset browser.

  • Lay out scenes visually and tune them while the game is running.
  • Write gameplay and custom editor tools with the latest C# and .NET 10.

Iterate rapidly with fast hotload

Change C# while the game is running and see it take effect in milliseconds. No restart. No waiting for a build.

It works in multiplayer too. Hotloaded code is sent to everyone in the session, so the whole playtest updates as you work.

Test multiplayer as you build

Networking is built into the engine from the start. Turning any experience into multiplayer is intuitive, not a separate problem you have to solve later.

Change the code or edit the scene and it hotloads on every client. No builds to package, upload or send around.

Put it live with one click

Publish straight from the editor. Your game and its assets upload together, ready for anyone to play instantly.

Publish again and everyone gets the latest version. Or export a standalone build and release it on Steam under your own name.

Get paid when people play

Our Play Fund pays creators based on how much people play their games. No ads or microtransactions required.

$832,211.00
paid to creators so far. The fund grows as s&box does.

What else is in the box.

Open Source

Our code is on GitHub under the MIT license. Read it, change it, and make it work for you.

Extensible Editor

Build levels with Hammer, then extend it with your own tools, UI, primitives and workflows.

Cloud Assets

Drag models and materials straight from the asset browser into your scene. Dependencies are available without hunting down downloads first.

ActionGraph

Build interactions visually when code would get in the way. Use graphs alongside C#, not as a separate workflow.

Shader Graph

Build materials and post-processing effects visually, with live feedback in the editor.

Virtual Reality

Build PC VR games with the same scenes, components and multiplayer systems as everything else.

Terrain

Sculpt heightmaps and paint materials straight in the editor. Large outdoor scenes without bolting on a separate tool.

Standalone Games

Export your game and release it as a standalone title on Steam.

No royalties. Your game, your name, your revenue.

Stop reading. Start building.

Get the editor or dig into the docs.