Q4 2026
Steam Workshop
In Progress
Traditional Addons
Planned
Mounts: Source Engine
Planned
Platform Scoreboard
In Progress
Scene Mesh Compiling
In Progress
Editor UI Replacement
In Progress
Bindless Material Pipeline
In Progress
Sprite/Tileset Collision Shapes
In Progress
Animated Tiles
In Progress
Q1 2027
Nothing scheduled.
Backlog
Controller UI
In Progress
macOS Client & Editor
On Hold
Project Templates
On Hold
Material Editor 2.0
On Hold
Terrain: Non-Destructive Layers
In Progress
Static Meshlet Rendering
In Progress
Sprite Attachments
Planned
What's shipped
Linux Native Client
Complete
Linux Dedicated Server
Complete
Auto-detect Graphics Settings
Complete
Improved Discovery Algorithms
Complete
New Settings Menu
Complete
Standalone License
Complete
Mapping IO Components
Complete
Ambient Occlusion Optimizations
Complete
Slang Shader Compiler
Complete
Skinned Instancing
Complete
SSR Optimizations
Complete
GPU Resource Viewer
Complete
Terrain: Smaller Geometry Clipmaps
Complete
Aggregate Scene Objects
Complete
GPU Font Renderer
Complete
New UI Layout Engine
Complete
Animation Loop Points
Complete
Spritesheet Importer
Complete
Sound Simulation
Complete