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Apr 2021 189 posts
Allow developers to publish games directly to Steam.
trophy 1505
May 2021 31 posts
trophy 2013
Sep 2021 216 posts
We are waiting for that very much!
trophy 30
Jan 2026 4 posts
W
trophy 0
Jan 2024 1 post
this will separate the community and make less players for the whole s&box 
trophy 730
Apr 2023 3 posts
This is, without a doubt, the most important update for me personally. Two years of learning s&box, building private projects, and honing my skills, all leading up to this moment where I can finally use it as a proper engine to release games on Steam.
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Aug 2022 142 posts
THIS CALLS FOR A CELEBRATION
trophy 2013
Sep 2021 216 posts
what?? completed?
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Jul 2024 18 posts
Does this also include the ability to publish outside of Steam? I was under the impression that would be possible.
trophy 2079
Jul 2024 48 posts
Highly Unlikely, I'd prefer the game stay on steam, I don't want to see vibeslop on itch.io made in s&vox to give it a bad view, i'd rather ppl spend $100 with an Lllc and release quality games to steam
trophy 35
Oct 2022 2 posts
Vibeslop will always be everywhere, I don't think it's really a reason to take away from artistic freedom of being able to choose wherever you want to release, maybe not even on itch but your own website.
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Jun 2023 1 post
I think it's fine to publish outside of Steam, but I guess it will have different license with revenue sharing instead.
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May 2021 25 posts
It has been said many times that when the license is ready, if you plan to distribute your game, it must be available on Steam, although you can also release it elsewhere. 
trophy 0
Jul 2024 18 posts
My workplace develops 3D-based software for individual customers, as opposed to software suitable for a broad public release. We would not want it on Steam.

Disappointing if that is the case, we would probably stick with Unity then. But that is Facepunch/Valve's right to restrict Source 2 software to Steam.
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