This is, without a doubt, the most important update for me personally. Two years of learning s&box, building private projects, and honing my skills, all leading up to this moment where I can finally use it as a proper engine to release games on Steam.
Highly Unlikely, I'd prefer the game stay on steam, I don't want to see vibeslop on itch.io made in s&vox to give it a bad view, i'd rather ppl spend $100 with an Lllc and release quality games to steam
Vibeslop will always be everywhere, I don't think it's really a reason to take away from artistic freedom of being able to choose wherever you want to release, maybe not even on itch but your own website.
It has been said many times that when the license is ready, if you plan to distribute your game, it must be available on Steam, although you can also release it elsewhere.
My workplace develops 3D-based software for individual customers, as opposed to software suitable for a broad public release. We would not want it on Steam.
Disappointing if that is the case, we would probably stick with Unity then. But that is Facepunch/Valve's right to restrict Source 2 software to Steam.