Standalone License

Started by matt · 5 months ago · 14 replies · 3,330 views

#1
matt
Facepunch
JoinedApr 2021 Posts263 Score2,045
Allow developers to publish games directly to Steam.
#2
matek
Member
JoinedMay 2021 Posts32 Score1,955
#3
Titanovsky
Member
JoinedSep 2021 Posts320 Score3,958
We are waiting for that very much!
#4
forster82
Member
JoinedJan 2026 Posts6 Score845
W
#5
Yuqoi
Member
JoinedJan 2024 Posts1 Score425
this will separate the community and make less players for the whole s&box 
#6
robocopy E:
Member
JoinedApr 2023 Posts3 Score735
This is, without a doubt, the most important update for me personally. Two years of learning s&box, building private projects, and honing my skills, all leading up to this moment where I can finally use it as a proper engine to release games on Steam.
#7
Asphaltian
Member
JoinedAug 2022 Posts178 Score1,473
THIS CALLS FOR A CELEBRATION
#8
Titanovsky
Member
JoinedSep 2021 Posts320 Score3,958
what?? completed?
#9
The MAZZTer
Member
JoinedJul 2024 Posts21 Score0
Does this also include the ability to publish outside of Steam? I was under the impression that would be possible.
#10
greek gangster 47
Member
JoinedJul 2024 Posts62 Score3,489
Highly Unlikely, I'd prefer the game stay on steam, I don't want to see vibeslop on itch.io made in s&vox to give it a bad view, i'd rather ppl spend $100 with an Lllc and release quality games to steam
#11
ThatFirey
Member
JoinedOct 2022 Posts3 Score55
Vibeslop will always be everywhere, I don't think it's really a reason to take away from artistic freedom of being able to choose wherever you want to release, maybe not even on itch but your own website.
#12
Fritzkier
Member
JoinedJun 2023 Posts1 Score560
I think it's fine to publish outside of Steam, but I guess it will have different license with revenue sharing instead.
#13
Daryl Winters
Member
JoinedMay 2021 Posts35 Score2,050
It has been said many times that when the license is ready, if you plan to distribute your game, it must be available on Steam, although you can also release it elsewhere. 
#14
The MAZZTer
Member
JoinedJul 2024 Posts21 Score0
My workplace develops 3D-based software for individual customers, as opposed to software suitable for a broad public release. We would not want it on Steam.

Disappointing if that is the case, we would probably stick with Unity then. But that is Facepunch/Valve's right to restrict Source 2 software to Steam.
#15
Vxndullism
Member
JoinedMay 2025 Posts2 Score45
i think the reason they have not mentioned support for publishing to other platforms is because s&box is built on top of source2. no clue tho
Does this also include the ability to publish outside of Steam? I was under the impression that would be possible.
people
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