The particle system was improved with a bunch of community requests.
ParticleEffect.LocalSpace
This is a ParticleFloat ranging from 0 to 1. If it's 0 the particle simulates in world space, if it moves with its parent. This allows you to make effects like flames where they start off following the parent, then fade to world space.
ParticleEffect.InitialVelocity
You can directly set the initial velocity of the particles. Previously, this was only possible if the emitter provided what you wanted to do.
ParticleEffect.ConstantMovement
Move without having to think about velocity at all. Using curves allows for some really fun movement.
no lol that'd suck
want the old one back
Do you use the trigger as an input like a telegraph?
• Agreement with Valve on the export of games to Steam (due this year)
• Private server code (development started 2 weeks ago)
• The release of Sandbox Game, I also call it Garry's Mod 2 (judging by the progress, this summer)
After that, can safely release this wonderful platform-engine. Good job, FP 💖
Idk I don't have a vr set ;-;
I would like to share my love about the toolgun with you guys, i really like the new model. It just looks like that it has been made directly from the workbench. Its refreshing and the details are amazing !
Ooh I gotta remember that one. ;)