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Announcing: Tech Jam

Today we're launching our first ever Tech Jam.
 
This is something I've thought about doing for a while. The Game Jams are great, but there's a lot of boilerplate involved in making a game, and it's not always that important. And inevitably the larger, multi-discipline teams always stand the best chances of winning.

So I wanted to do something that solved all that. Throw away the vegetables, and the plate, and the table - and just concentrate on the meat.
It's pretty easy to get started..
  1. Click the Log In button above
  2. Log in with your Steam Account
  3. Click banner at the top
  4. You'll now have s&box in your Steam Account
Our engine is pretty easy to get into. It's got a scene editor, GameObjects and Components. All code is in C#. Shader code is in hlsl. It has super fast hotloading.

We have a bunch of documentation here, but please let us know if you're finding anything difficult and we'll try to make things more obvious.
Our previous Jams had first, second, third - but they were all rated on the same thing - "best game". We found this was very limiting, both to entries and when we were judging. There were games that did one thing particularly well, but didn't win because they did other things less well than the other entities.

The Tech Jam has multiple, varied categories. We're hoping this is more inclusive in as much that even non-programmers stand a good chance of winning one. We've tried to keep them as vague as possible, so there's room for interpretation.

This feels right. It's something we'll be doing in all our future Jams.
It's not in your favour to do this. If you're smart you'd keep it to yourself and increase your chances of winning with less competition.

But please pass it on to someone that could be interested.

You know who I'm talking about. Maybe they've been posting screenshots of their Source Engine maps for 15 years and have never actually released their maps anywhere. Maybe they're always posting videos of impressive stuff they've made in Unity, but never actually release anything because it's not feasible to spend 20ms rendering clouds in any game.

I know it's really our job, and we're trying, but you stand a better chance than us. Maybe you could just shoot them a message and tell them about s&box. Let them know what we're trying to do. Let them know it's all free so they have nothing to lose. Let them know a lot of the skills they already have, like from GMod, CSS, Unity and C#, are transferrable. If they refuse, maybe get militant about it. Make everything about s&box. When they post a photo of their kid's birthday on Facebook, post about s&box on it. If they still refuse to enter the contest, unfriend and block.
I'm expecting to be surprised. If that's possible. The scope of things that you could submit is huge, but the actual thing you need to make can be quite small, laser focused.

I'm expecting people to make awesome looking maps like things we've never seen before in the Source engine. Using the volumetric lighting, bloom, dynamic reflections. All that good stuff.

I'm expecting people to create scenes in the scene editor, by arranging models, setting up lighting, some ambient sound, and cool particles, all to make something very special.

I'd expect people to create verlet systems, liquid systems and other dynamic physics systems to make really interesting interactions.

I'd think someone would be able to decypher the shader system to make things impressive and beautiful.

I can imagine someone using some open web api to stream in data that they could then use to create world geometry and textures on the fly, creating a procedural world.


Comments

Sep, 9 2021
0
ok, sounds interesting, but it doesn't solve the hot problems. Having cool instruments, nice maps and a bunch of assets is important, but there are more important things. You read Gvarados post in the last game jam and clearly understood that content makers need monetization, also you yourself got to the point of “you need a bunch of players at the same time, so you need multiplayer”. You seem to have highlighted the problem - but does that solve it? 

If Tech Jam was when the average online is 4000-8000 and there are slightly more teams than Small Fish and Ape Tavern, no problem. Okay, that's not a bad solution, but... 
Apr, 4 2021
655
You're misunderstanding, this tech jam wasn't meant to solve every problem s&box has. It's a fun activity for people to take part in over xmas and new years.
Sep, 9 2021
0
Just for fun? ok, hopefully next year the problems will be solved and we will be able to hold jams and anything else we want, with a bigger online and have a lot more fun.
Jul, 7 2022
0
Lets gooo 
May, 5 2021
0
Pretty interesting jam. I love making random tech prototypes that I show a couple videos of then never use anywhere lmao, hope I'll be able to find time to make something here.
Aug, 8 2023
0
Guess I'll be rendering my CPU & GPU to the moon with this one :)
May, 5 2023
455
this is awesome I just mentioned this idea in the discord
Aug, 8 2022
0
You should put this on itch.io's jam page.
Dec, 12 2022
40
awesome! 
Sep, 9 2021
0
Awesome :)
Dec, 12 2024
0
We Bring The BOOM! That What We Do