ok, sounds interesting, but it doesn't solve the hot problems. Having cool instruments, nice maps and a bunch of assets is important, but there are more important things. You read Gvarados post in the last game jam and clearly understood that content makers need monetization, also you yourself got to the point of “you need a bunch of players at the same time, so you need multiplayer”. You seem to have highlighted the problem - but does that solve it?
If Tech Jam was when the average online is 4000-8000 and there are slightly more teams than Small Fish and Ape Tavern, no problem. Okay, that's not a bad solution, but...
You're misunderstanding, this tech jam wasn't meant to solve every problem s&box has. It's a fun activity for people to take part in over xmas and new years.
Just for fun? ok, hopefully next year the problems will be solved and we will be able to hold jams and anything else we want, with a bigger online and have a lot more fun.
Pretty interesting jam. I love making random tech prototypes that I show a couple videos of then never use anywhere lmao, hope I'll be able to find time to make something here.