For me, s&box is about minimizing regret. Unity has been good to us, but I regret that we didn't always have our own engine being developed in the background. I regret that the Garry's Mod community mostly have to leave Garry's Mod if they want to make money from the things they create in it.
So in my mind, s&box is broken into 3 sections.
The Engine
The engine is the core of it. If nothing else works - we have the engine. I would like Facepunch to have an engine that we can use to create our own games. One that isn't Unity. One that we fully control.
It would be great if our work goes into improving our engine. I don't want to pay Unity $500k every year so I can then pay my own staff to optimize and fix their engine.
The long term goal is to be making all of our games on s&box, and to have expanded so the engine works on mobile/console/etc.
The Platform
A Garry's Mod type platform, where there's a list of games and you can jump between them. But this time providing a way for the game developers to monetise.
Monetisation needs to be handled carefully. Everything you download on ios/android app store turns out to require a subscription. Every roblox game is pay to win. We need to do better than that. Let people make money, but don't let it get predatory.
For this to work we need games that get people sticking around. We're making games that will try to do that, and we'll be making an official sandbox mode too. We're also trying to encourage game creation by doing Game Jams.
Standalone
In Garry's Mod, if you made a popular game, the next step was to abandon the community and make a new version in Unity or Unreal. That fucking sucks.
We want to let you use the s&box engine to create games, export them, give them away for free or put them on Steam.
We don't want the burden of collecting royalties or license fees. The platform and our own games should make us money. That should be our incentive. We shouldn't be taxing your hard work, because having you use our engine is of benefit to us. I would also like to offer some assurance, legally, that we can't change the rules further down the line, when we get jealous about how much money everyone is making.
We obviously need officially Valve to say yes to this, but Valve are cool, they get it, I don't think they're gonna say no. They just need to know what they're saying yes to - so our aim is to put a demo together and see what we can do.
User Comments
Terry was one of the things making S&box .. S&box.
Without it . I think this is just another sandbox user generated content platform..
Like 'Core' . Or something like that.
I mean its your game, you can decide what you do, but there is a better option.
Just making realistic and normal models for players and games can easily change them if they wanted.
It's so good to hear someone takes care of community work and want to give us best tools possible!
I'm glad you've listened and are walking your line, giving people really interesting opportunities.
The thoughts on monetization and server-side code are very interesting.
Very relieved about the direction in which everything is going.
Lots of great stuff already including usage of modern .NET runtime (Unity won't have that for a year or two IIRC) and conforming more closely with modern .NET standards (example: using properties instead of public fields).
What I think you should be doing is allowing custom playermodels. And not just as part of a game. Players want to be able to choose a playermodel from the S&Box cloud and use that in any game, as long as that game allows custom playermodels.
Rest in power, Terry you will legit forever be missed.
Thank you 5-year-olds who want this game to be nothing but Garry's Mod 2, Terry had twice the class than all of you ever will, combined.
that terry guy must have been a really nice guy, you all miss him so much
But more options probably wouldn't hurt.
i am so sorry and want to appeal man
I liked the art style of Terry but just didn't like that he had no neck. It meant the hitboxes for FPS games were always going to be different from the default humanoid.
For the game I was working on I wanted dedicated servers for fairness. It's easy to cheat in games that have client side hit reg.
Hath thou not a mind to take beauty?
Hath thine eyes ceased to be, that they might never know the image of God?
Hark not the words of a dying kind: they who defy sanctity
Rejoice at the death of Terry
Not a soul hither or whither dither. . .
Besets, by Terry, their rose to wither
Modding Innovations: Terry was renowned for pushing the boundaries of what was possible within s&box. His custom mods introduced new gameplay mechanics, features, and assets that expanded the game’s versatility. His work inspired a new wave of modders to experiment and build upon his ideas, setting a high standard for creativity and technical skill.
Community Engagement: Terry was a central figure in the s&box community, known for his willingness to help others and share his knowledge. He regularly participated in forums, tutorials, and livestreams, providing valuable guidance and support to both newcomers and seasoned modders. His approachability and willingness to mentor others helped foster a collaborative and supportive environment within the community.
Content Creation: Beyond mods, Terry’s contributions included creating engaging content such as maps, models, and scripts that became integral parts of the s&box experience. His work was often featured in official showcases and became popular among players, enriching the game with unique and memorable experiences.
Feedback and Improvement: Terry was also instrumental in providing feedback to the developers of s&box. His insights into gameplay balance, performance, and user experience helped shape the direction of updates and improvements, ensuring that the game evolved in a way that met the needs and desires of its player base.
Terry’s legacy in s&box is remembered fondly as a blend of innovation, community spirit, and dedication. His influence is evident in the ongoing success and vibrancy of the game, as his contributions continue to inspire and enhance the experiences of players and creators alike.
terry, taken too soon. godspeed, you ugly sausage son of a bitch
it is ultimately facepunch's choice but just think of the BRAND RECOGNITION dude. think about the MARKETABLE PLUSHIES you could sell. we're talking terry branded male enhancement supplements here
TERRY IS ONE OF THE THINGS THAT GIVES IDENTITY TO THE GAME, OTHERWISE IT WOULD BE COMPLETELY GENERIC, JUST ANOTHER ROBLOX
i'm going to be honest, I havent used s&box but have been really looking forward to. terry to me was a symbol that these devs know whats up. they actually have a sense of humor and some unique personality. it was dumb, but it was a huge draw for me. removing this is a huge disappointment and really makes me a lot less excited to use s&box. in a world of unbelivably boring microsoft/facebook "avatars" and character designs that aim to be as inoffensive as possible (and yet to me and others somehow become more offensive than anything), terry really made this project stand out. it makes me worried that s&box devs will make safer choices and choose to be more restrained in the future, which is a bummer and a turn off.
i hope this mistake is revered, or terry is at least brought back as an option everyone can use.