This was our
first tech jam, so we didn't know what to expect. The idea was that instead of forcing people to make coherent games, they could just make whatever they want.
This resulted in a LOT of variety among the entries, with a lot of cool and interesting directions. I had a lot of fun exploring and playing with them.
I want to mention some of the entries that I enjoyed that didn't win anything. I'm sure the rest of the team have their favourites, but here's mine.
This
procedural city generator suprised me. What it created was coherent and neat. It doesn't actually seem that complicated, with like 20 parts to build the city, but it shows how you can make something huge from something small.
If this was a game contest then
Swarm Agents would have placed. We all got addicted to it. There aren't a ton of games in s&box right now that make you want to play longer than a couple of minutes - this is one.
This
little animal simulator made me appreciate how desperately we need more NPCs in s&box.
In GMod, wiremod always frustrated me. I never really learned how to use it properly, but I can appreciate the appeal. There were a few wirey type entries.
This one, which is probably the closest to wiremod.
This one takes it to a whole other level, introducing water and cooking etc.
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