We've come a long way.
Posted 9 months ago
Basically just kept working on the level editor.


Added a maps tab where you can load any visible asset.party map.

And then just.. continued.. working.. on the level editor.

Here's a relatively short list of the features added:
- Copy/Cut/Paste
- Being able to duplicate by dragging widgets with SHIFT held.
- Cloud Asset Streaming (load models/sounds/maps ON DEMAND).
- 3D Text
- Lights
- Grid Snapping & Increase/Decrease
- Physics Prop w/ Model Selection
- Wall Tool
- Camera Axis Panning
- Frame Command (F)
- Material Tool
- Decals
- TONS of Quality of Life Fixes/Additions

and then the...

Logic System


Which, when finished, will basically allow you to create your own minigames within the Helicopter-chan game itself.

It is comprised of
Triggers: things that happen in the game which then check for-
Conditions: filters that must succeed before executing-
Actions: which vary between winning/lose the game, setting/incrementing global variables, applying force, deleting objects, setting models, spawning things, toggling lights.

Conclusion

I grinded like mad for over a month, and now that there's a competition I have even more reason to keep working like this.

Been trying to get custom models, sounds, music, and all the stuff that makes a game feel complete. And I wanna have some more custom maps. If this pace keeps up, I should have something I can feel confident submitting to the game jam.

If you like what you see and want to follow the project or maybe even lend a hand(and get a part of the potential prize money) you can join our Discord server.

https://discord.gg/NUX7ChqXyT