{ "MapList": [ "apetavern.gr_beach" ], "MaxPlayers": 16, "MinPlayers": 0, "GameNetworkType": "Multiplayer", "MapSelect": "Hidden", "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "GameCategory": "None", "Compiler": { "RootNamespace": "Grubs", "DefineConstants": "SANDBOX;ADDON;DEBUG", "NoWarn": "1701;1702;1591;1998;SB3000", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "Whitelist": true, "ReleaseMode": "Debug", "AssemblyReferences": [], "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "GameSettings": { "grubs_game": { "DisplayType": "Choice", "Choices": [ { "Value": "ffa", "Name": "Free For All" }, { "Value": "tdm", "Name": "Team Deathmatch" } ], "ConVarName": "grubs_game", "DisplayName": "Gamemode", "DefaultValue": "ffa", "Description": "" }, "minimum_players": { "DisplayType": "Integer", "Choices": [], "ConVarName": "minimum_players", "DisplayName": "Minimum Players", "DefaultValue": "0", "Description": "The minimum amount of players you need to play the game.", "Minimum": 2, "Maximum": 99 }, "maximum_players": { "DisplayType": "Integer", "Choices": [], "ConVarName": "maximum_players", "DisplayName": "Maximum Players", "DefaultValue": "4", "Description": "The maximum amount of players that can play the game.", "Minimum": 2, "Maximum": 100 }, "grub_count": { "DisplayType": "Integer", "Choices": [], "ConVarName": "grub_count", "DisplayName": "Grub Count", "DefaultValue": "4", "Description": "The amount of Grubs each team will have.", "Minimum": 1, "Maximum": 100 }, "turn_duration": { "DisplayType": "Float", "Choices": [], "ConVarName": "turn_duration", "DisplayName": "Turn Duration", "DefaultValue": "60", "Description": "The max time in seconds that a turn will last.", "Minimum": 1, "Maximum": 60 }, "wind_enabled": { "DisplayType": "Boolean", "Choices": [], "ConVarName": "wind_enabled", "DisplayName": "Wind Enabled", "DefaultValue": "true", "Description": "Whether or not the wind system is enabled." }, "wind_force": { "DisplayType": "Float", "Choices": [], "ConVarName": "wind_force", "DisplayName": "Wind Force", "DefaultValue": "0.1", "Description": "The amount of force a single step of wind will have.", "Minimum": 0.1, "Maximum": 1 }, "crate_weapon_chance": { "DisplayType": "Integer", "Choices": [], "ConVarName": "crate_weapon_chance", "DisplayName": "Weapon Crate Chance", "DefaultValue": "10", "Description": "The percent chance that a weapon crate will spawn at the end of every turn.", "Maximum": 100 }, "crate_health_chance": { "DisplayType": "Integer", "Choices": [], "ConVarName": "crate_health_chance", "DisplayName": "Health Crate Chance", "DefaultValue": "5", "Description": "The percent chance that a health crate will spawn at the end of every turn.", "Maximum": 100 }, "movement_grace": { "DisplayType": "Integer", "Choices": [], "ConVarName": "movement_grace", "DisplayName": "Movement Grace Period", "DefaultValue": "5", "Description": "The amount of seconds a Grub will get to move after using their weapon.", "Maximum": 60 }, "terrain_file": { "Choices": [], "ConVarName": "terrain_file", "DisplayName": "Terrain File", "DefaultValue": "", "Description": "The path to a custom Grubs map to use instead of random generation. This file is only needed on the server host." }, "terrain_type": { "DisplayType": "Choice", "Choices": [ { "Value": "None", "Name": "None" }, { "Value": "Dirt", "Name": "Dirt" }, { "Value": "Sand", "Name": "Sand" }, { "Value": "Lava", "Name": "Lava" } ], "ConVarName": "terrain_type", "DisplayName": "Terrain Type", "DefaultValue": "Sand", "Description": "The type of material to be applied to the terrain." }, "terrain_border": { "DisplayType": "Boolean", "Choices": [], "ConVarName": "terrain_border", "DisplayName": "Terrain Border", "DefaultValue": "false", "Description": "Whether the terrain should have a border or not." }, "terrain_altered": { "DisplayType": "Boolean", "Choices": [], "ConVarName": "terrain_altered", "DisplayName": "Use Altered Terrain", "DefaultValue": "true", "Description": "Altered terrain is curated to look more like little islands with a height threshold so the terrain does not fill up the entire grid. We recommend using it." }, "terrain_dilation": { "DisplayType": "Integer", "Choices": [], "ConVarName": "terrain_dilation", "DisplayName": "Terrain Dilation Amount", "DefaultValue": "1", "Description": "The amount the terrain is dilated. The blobs in the terrain are extruded a certain number of times. Only applicable when Altered Terrain is enabled.", "Maximum": 10 }, "terrain_resolution": { "DisplayType": "Float", "Choices": [], "ConVarName": "terrain_resolution", "DisplayName": "Terrain Resolution", "DefaultValue": "0.5", "Description": "The resolution of the noise for the terrain. Lower means less blobs, and higher means more blobs.", "Maximum": 1 }, "terrain_scale": { "DisplayType": "Integer", "Choices": [], "ConVarName": "terrain_scale", "DisplayName": "Terrain Scale", "DefaultValue": "15", "Description": "Represents the size of a single point of terrain. A higher scale means the terrain is larger in the world.", "Minimum": 5, "Maximum": 50 }, "terrain_width": { "DisplayType": "Integer", "Choices": [], "ConVarName": "terrain_width", "DisplayName": "Terrain Width", "DefaultValue": "320", "Description": "The width of the terrain grid. The higher this is, the slower performance will be during terrain updates.", "Minimum": 50, "Maximum": 500 }, "terrain_height": { "DisplayType": "Integer", "Choices": [], "ConVarName": "terrain_height", "DisplayName": "Terrain Height", "DefaultValue": "180", "Description": "The height of the terrain grid. The higher this is, the slower performance will be during terrain updates.", "Minimum": 50, "Maximum": 500 } }, "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "ParentPackage": "", "PackageSettings": [ { "DisplayType": "Choice", "Choices": [ { "Value": "FreeForAll", "Name": "Free For All" } ], "ConVarName": "grubs_game", "DisplayName": "Gamemode", "DefaultValue": "FreeForAll", "Description": "", "Group": "Game" }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "minimum_players", "DisplayName": "Minimum Players", "DefaultValue": "2", "Description": "The minimum amount of players you need to play the game.", "Group": "Game", "Minimum": 2, "Maximum": 99 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "maximum_players", "DisplayName": "Maximum Players", "DefaultValue": "8", "Description": "The maximum amount of players that can play the game.", "Group": "Game", "Minimum": 2, "Maximum": 8 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "grub_count", "DisplayName": "Grub Count", "DefaultValue": "2.3223982", "Description": "The amount of Grubs each team will have.", "Group": "Game", "Minimum": 1, "Maximum": 8 }, { "DisplayType": "Float", "Choices": [], "ConVarName": "turn_duration", "DisplayName": "Turn Duration", "DefaultValue": "45", "Description": "The max time in seconds that a turn will last.", "Group": "Game", "Minimum": 1, "Maximum": 180 }, { "DisplayType": "Boolean", "Choices": [], "ConVarName": "wind_enabled", "DisplayName": "Wind Enabled", "DefaultValue": "true", "Description": "Whether or not the wind system is enabled.", "Group": "Game" }, { "DisplayType": "Float", "Choices": [], "ConVarName": "wind_force", "DisplayName": "Wind Force", "DefaultValue": "0.1", "Description": "The amount of force a single step of wind will have.", "Group": "Game", "Minimum": 0.1, "Maximum": 1 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "crate_weapon_chance", "DisplayName": "Weapon Crate Chance", "DefaultValue": "10", "Description": "The percent chance that a weapon crate will spawn at the end of every turn.", "Group": "Crates", "Maximum": 100 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "crate_health_chance", "DisplayName": "Health Crate Chance", "DefaultValue": "5", "Description": "The percent chance that a health crate will spawn at the end of every turn.", "Group": "Crates", "Maximum": 100 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "movement_grace", "DisplayName": "Movement Grace Period", "DefaultValue": "4", "Description": "The amount of seconds a Grub will get to move after using their weapon.", "Group": "Game", "Maximum": 60 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "terrain_length", "DisplayName": "Terrain Length", "DefaultValue": "2048", "Description": "The length of the terrain.", "Group": "Terrain", "Minimum": 512, "Maximum": 4096 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "terrain_height", "DisplayName": "Terrain Height", "DefaultValue": "1024", "Description": "The height of the terrain.", "Group": "Terrain", "Minimum": 256, "Maximum": 2048 }, { "DisplayType": "Float", "Choices": [], "ConVarName": "terrain_noise_zoom", "DisplayName": "Terrain Zoom", "DefaultValue": "2", "Description": "The amount of zoom applied to the Perlin noise.", "Group": "Terrain", "Minimum": 1, "Maximum": 5, "Step": 1 }, { "DisplayType": "Choice", "Choices": [ { "Value": "0", "Name": "Generated" }, { "Value": "1", "Name": "Texture" } ], "ConVarName": "terrain_type", "DisplayName": "Terrain Type", "DefaultValue": "0", "Description": "The type of terrain to be used, currently between random generated noise and texture (experimental).", "Group": "Terrain" }, { "DisplayType": "Choice", "Choices": [ { "Value": "0", "Name": "Grubs" }, { "Value": "1", "Name": "Islands" }, { "Value": "2", "Name": "AntFarm" }, { "Value": "3", "Name": "Cavern" }, { "Value": "4", "Name": "Bunkers" }, { "Value": "5", "Name": "AICavern" }, { "Value": "6", "Name": "Hightower" } ], "ConVarName": "terrain_texture", "DisplayName": "Terrain Texture", "DefaultValue": "0", "Description": "The prefabricated texture to use for the terrain.", "Group": "Terrain" }, { "DisplayType": "Choice", "Choices": [ { "Value": "0", "Name": "Sand" }, { "Value": "1", "Name": "Dirt" }, { "Value": "2", "Name": "Cereal" } ], "ConVarName": "terrain_environment_type", "DisplayName": "Terrain Environment Type", "DefaultValue": "0", "Description": "The type of environment to be used for the terrain.", "Group": "Terrain" }, { "DisplayType": "Float", "Choices": [], "ConVarName": "terrain_amplitude", "DisplayName": "Terrain Amplitude", "DefaultValue": "48", "Description": "The strength of the curves in the terrain\u0027s heightmap.", "Group": "Terrain", "Minimum": 16, "Maximum": 128, "Step": 1 }, { "DisplayType": "Float", "Choices": [], "ConVarName": "terrain_frequency", "DisplayName": "Terrain Frequency", "DefaultValue": "0.5", "Description": "The frequency of the curves in the terrain\u0027s heightmap.", "Group": "Terrain", "Minimum": 0.1, "Maximum": 10, "Step": 0.1 }, { "DisplayType": "Boolean", "Choices": [], "ConVarName": "gr_spawn_late_joiners", "DisplayName": "Spawn Late Joiners", "DefaultValue": "false", "Description": "Spawns a single worm at a random location for players who join late instead of them being a spectator.", "Group": "Game" }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "gr_sd_delay", "DisplayName": "Sudden Death Delay", "DefaultValue": "6", "Description": "The amount of rounds to be played before Sudden Death begins.", "Group": "Sudden Death", "Minimum": 1, "Maximum": 40 }, { "DisplayType": "Choice", "Choices": [ { "Value": "15", "Name": "Low" }, { "Value": "30", "Name": "Medium" }, { "Value": "50", "Name": "High" } ], "ConVarName": "gr_sd_aggression", "DisplayName": "Sudden Death Aggression", "DefaultValue": "30", "Description": "How harshly Sudden Death affects the terrain.", "Group": "Sudden Death" }, { "DisplayType": "Boolean", "Choices": [], "ConVarName": "gr_sd_onehealth", "DisplayName": "One Health", "DefaultValue": "false", "Description": "Should all Grubs have their health set to 1 when Sudden Death begins?", "Group": "Sudden Death" } ], "CsProjName": "", "Summary": "A worms-inspired artillery game for s\u0026box with randomly generated levels.", "Description": "Grubs (in development) by Ape Tavern\n\nLeave your feedback @ discord.gg/apetavern\n\nCredits:\nGooman\nTrundler\nMatt944\nShadowBrain\nxezno\nJammie\nmatek\nWillow\nPukes\n\nSpecial thanks for Ziks for 2D SDF Terrain library!", "Public": true, "ReplaceTags": "", "HttpAllowList": null, "LaunchConfigs": [ { "Name": "Grubs Dev", "GameIdent": "apetavern.grubs#local", "MapName": "apetavern.gr_beach", "MaxPlayers": 8, "GameSettings": {}, "Addons": "", "PreLaunchCommand": "", "PostLaunchCommand": "" } ], "TickRate": 120, "StartupScene": "scenes/main_menu.scene", "LaunchMode": "Normal", "Resources": "*.vmdl_c.png\n*.vmdl.png\n*.sdflayer\nfonts/*\ntextures/*\nmaterials/reticle/*", "CodePackageReferences": [] }