I’d wanted to create an outdoor map since about a week before the contest ended, but I kept hearing that we didn’t have the time!
So, as soon as the contest wrapped up, I jumped right into building it, though at a more relaxed pace compared to the other maps.
In the end, the workflow turned out to be pretty similar to what we used mid-contest.
For our map-making workflow, I start by creating a rough version in Hammer with simple geometry, covering all the main walkable areas.
I add some visual appeal with a mix of Facepunch’s cloud hotspots and materials that Jammie made.
Once we have this basic version, we playtest it heavily.
When we're confident with the layout, Jammie takes over to refine it further.
Jammie focuses on making the map's outer boundaries visually compelling (instead of just an open sky) and also revisits my geometry, adding subtle details and bevels to give it a more polished look.
For this Halloween update I also wrote a basic little spiderweb editor tool that makes a web out of line renderers.