Micro Mayhem - Release
Posted 3 months ago
The contest is finally over! To be honest, month long contests like this have started getting a little bit much for us. Ape Tavern has a lot of "older" developers who do not have as much time as students, but we are still very grateful to Facepunch for the opportunity to participate.

And so, we factored this limitation into our jam idea: we knew we needed something that could compete with bigger scope games, with a focus on fun. I repeated "low scope + fun" over and over again as we were coming up with our game idea. We wanted to create game loop that prioritized fun and simplicity over flashy graphics or intricate systems.

Micro Mayhem is our idea of a quintessential s&box-platform game. We believe s&box at its best is something you can quickly hop on with friends, and play party games with low effort. If you have s&box, you have every game available on the platform. Why wouldn't we prioritize creating games that suit the platform's main draw so well?