Description
The NormalizeAngle
method is a static utility function provided by the Angles
struct. It is used to normalize an angle to a standard range. Specifically, it converts an angle to be within the range of -180
to 180
degrees. This is useful for ensuring that angles are represented in a consistent manner, which can be important for calculations involving rotations and orientations.
Usage
To use the NormalizeAngle
method, simply call it with a single floating-point argument representing the angle you wish to normalize. The method will return a float
that is the normalized angle.
Example
// Example of using NormalizeAngle
float angle = 270.0f;
float normalizedAngle = Angles.NormalizeAngle(angle);
// normalizedAngle will be -90.0f, as 270 degrees is equivalent to -90 degrees in the range of -180 to 180.