Angles Zero

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Description

The Angles.Zero field is a static, read-only constant of the Angles struct, representing an angle with all its components (pitch, yaw, and roll) set to zero. This is useful for initializing or resetting angles to a neutral state without manually creating a new Angles instance with zero values.

Usage

Use Angles.Zero when you need a default angle with no rotation. This can be particularly useful in scenarios where you want to reset an object's orientation or when you need a baseline angle for calculations.

Example

// Example of using Angles.Zero
Angles myAngles = Angles.Zero;

// Check if an angle is nearly zero
bool isNearlyZero = myAngles.IsNearlyZero(0.01);

// Convert zero angles to a rotation
Rotation rotation = Angles.Zero.ToRotation();

// Use zero angles to reset an object's orientation
GameObject myObject = new GameObject();
myObject.Rotation = Angles.Zero.ToRotation();