bool Trace( Ray& ray, float radius, float maxDistance )

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Description

The Trace method in the Line struct is used to determine if a ray intersects with a line within a specified radius and maximum distance. This method is useful for collision detection and raycasting in 3D space.

Usage

To use the Trace method, you need to provide a reference to a Ray object, a float value for the radius, and a float value for the maximum distance. The method returns a bool indicating whether the ray intersects the line within the specified parameters.

Parameters:

  • ray (Ray&): A reference to the ray to be traced.
  • radius (float): The radius within which the intersection is considered valid.
  • maxDistance (float): The maximum distance from the ray's origin to consider for intersection.

Returns: bool - true if the ray intersects the line within the specified radius and distance; otherwise, false.

Example

// Example usage of the Line.Trace method
Line line = new Line { Start = new Vector3(0, 0, 0), End = new Vector3(10, 0, 0) };
Ray ray = new Ray(new Vector3(5, 5, 0), new Vector3(0, -1, 0));
float radius = 1.0f;
float maxDistance = 10.0f;

bool intersects = line.Trace(ref ray, radius, maxDistance);

if (intersects)
{
    // Handle intersection
    // For example, you might want to log or process the intersection
}