The Trace
method in the Line
struct is used to determine if a ray intersects with a line within a specified radius and maximum distance. This method is useful for collision detection and raycasting in 3D space.
The Trace
method in the Line
struct is used to determine if a ray intersects with a line within a specified radius and maximum distance. This method is useful for collision detection and raycasting in 3D space.
To use the Trace
method, you need to provide a reference to a Ray
object, a float
value for the radius, and a float
value for the maximum distance. The method returns a bool
indicating whether the ray intersects the line within the specified parameters.
Parameters:
ray
(Ray&): A reference to the ray to be traced.radius
(float): The radius within which the intersection is considered valid.maxDistance
(float): The maximum distance from the ray's origin to consider for intersection.Returns: bool
- true
if the ray intersects the line within the specified radius and distance; otherwise, false
.
// Example usage of the Line.Trace method Line line = new Line { Start = new Vector3(0, 0, 0), End = new Vector3(10, 0, 0) }; Ray ray = new Ray(new Vector3(5, 5, 0), new Vector3(0, -1, 0)); float radius = 1.0f; float maxDistance = 10.0f; bool intersects = line.Trace(ref ray, radius, maxDistance); if (intersects) { // Handle intersection // For example, you might want to log or process the intersection }