Description
The ForwardRay
property of the Transform
struct returns a Ray
that originates from the center of the transform and extends in the direction of the transform's forward vector. This is useful for operations such as raycasting or determining the direction an object is facing in 3D space.
Usage
To use the ForwardRay
property, simply access it from an instance of a Transform
object. This will provide you with a Ray
object that you can use for various calculations or operations that require a directional ray.
Example
// Example of using ForwardRay
Transform transform = new Transform();
Ray forwardRay = transform.ForwardRay;
// Use the forwardRay for raycasting or other operations
// Example: Check if the ray intersects with any objects in the scene
RaycastHit hitInfo;
bool hit = Physics.Raycast(forwardRay, out hitInfo);
if (hit)
{
// Handle the hit
Entity hitEntity = hitInfo.Entity;
// Perform operations with the hit entity
}