The Vector3.Slerp
method performs a spherical linear interpolation between two vectors, a
and b
, based on a given interpolation factor frac
. This method is useful for smoothly interpolating between two orientations or directions in 3D space.
The Vector3.Slerp
method performs a spherical linear interpolation between two vectors, a
and b
, based on a given interpolation factor frac
. This method is useful for smoothly interpolating between two orientations or directions in 3D space.
To use the Vector3.Slerp
method, provide two vectors a
and b
that you want to interpolate between. The frac
parameter should be a float value between 0 and 1, where 0 returns a
and 1 returns b
. The clamp
parameter determines whether the interpolation factor should be clamped between 0 and 1.
Vector3 start = new Vector3(1, 0, 0); Vector3 end = new Vector3(0, 1, 0); float interpolationFactor = 0.5f; bool shouldClamp = true; Vector3 result = Vector3.Slerp(start, end, interpolationFactor, shouldClamp); // result will be a vector halfway between start and end on the unit sphere.