static Vector3 Slerp( Vector3 a, Vector3 b, float frac, bool clamp )

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Description

The Vector3.Slerp method performs a spherical linear interpolation between two vectors, a and b, based on a given interpolation factor frac. This method is useful for smoothly interpolating between two orientations or directions in 3D space.

Usage

To use the Vector3.Slerp method, provide two vectors a and b that you want to interpolate between. The frac parameter should be a float value between 0 and 1, where 0 returns a and 1 returns b. The clamp parameter determines whether the interpolation factor should be clamped between 0 and 1.

Example

Vector3 start = new Vector3(1, 0, 0);
Vector3 end = new Vector3(0, 1, 0);
float interpolationFactor = 0.5f;
bool shouldClamp = true;

Vector3 result = Vector3.Slerp(start, end, interpolationFactor, shouldClamp);
// result will be a vector halfway between start and end on the unit sphere.