Transform Add( Vector3& position, bool worldSpace )

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Description

The Transform.Add method allows you to add a position offset to the current transform. This method modifies the transform's position by adding the specified vector, either in local or world space, depending on the worldSpace parameter.

Usage

To use the Add method, provide a reference to a Vector3 that represents the position offset you want to add. Specify whether the offset should be applied in world space by setting the worldSpace parameter to true or false for local space.

Example

// Example of using Transform.Add
Transform currentTransform = new Transform();
Vector3 offset = new Vector3(1.0f, 0.0f, 0.0f);

// Add offset in world space
currentTransform = currentTransform.Add(ref offset, true);

// Add offset in local space
currentTransform = currentTransform.Add(ref offset, false);