Transform LerpTo( Transform& target, float t, bool clamp )

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Description

The LerpTo method is used to interpolate the current Transform towards a target Transform over a specified interpolation factor. This method modifies the current Transform to gradually approach the target Transform based on the interpolation factor t. Optionally, the interpolation can be clamped to ensure the factor remains within the range of 0 to 1.

Usage

To use the LerpTo method, you need to provide a reference to the target Transform you want to interpolate towards, a float value t representing the interpolation factor, and a boolean clamp to determine if the interpolation factor should be clamped between 0 and 1.

The method signature is as follows:

public Transform LerpTo(ref Transform target, float t, bool clamp)

- target: The target Transform to interpolate towards.

- t: A float value representing the interpolation factor. A value of 0 means no interpolation (current transform), and a value of 1 means full interpolation to the target transform.

- clamp: A boolean indicating whether to clamp the interpolation factor t between 0 and 1.

Example

// Example usage of the LerpTo method
Transform currentTransform = new Transform();
Transform targetTransform = new Transform();

// Set target transform properties
// targetTransform.Position = new Vector3(10, 0, 0);
// targetTransform.Rotation = Rotation.From(0, 90, 0);
// targetTransform.Scale = new Vector3(1, 1, 1);

// Interpolate towards the target transform with a factor of 0.5
float interpolationFactor = 0.5f;
bool shouldClamp = true;

currentTransform.LerpTo(ref targetTransform, interpolationFactor, shouldClamp);

// The currentTransform is now halfway towards the targetTransform.