Vector3 Position

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Description

The Position field of the Transform struct represents the position of the transform in 3D space. It is a public instance field of type Vector3, allowing you to get or set the position of an object in the world.

Usage

Use the Position field to manipulate the location of an object in the game world. You can directly assign a new Vector3 value to change the position or read its current value to determine where the object is located.

Example

// Example of setting the position of a Transform
Transform myTransform = new Transform();
myTransform.Position = new Vector3(10, 20, 30);

// Example of getting the position of a Transform
Vector3 currentPosition = myTransform.Position;

// Output the current position
// Note: Use a logging system or UI element to display the position in a game environment
// Debug.Log(currentPosition);