The Distance
method calculates the angular distance between the current Rotation
instance and another specified Rotation
instance. The result is returned as a single-precision floating-point value representing the angle in degrees.
The Distance
method calculates the angular distance between the current Rotation
instance and another specified Rotation
instance. The result is returned as a single-precision floating-point value representing the angle in degrees.
To use the Distance
method, call it on an instance of the Rotation
struct, passing another Rotation
instance as the parameter. This will return the angular distance between the two rotations.
// Example of using the Distance method Rotation rotation1 = Rotation.FromAxis(Vector3.Up, 45); Rotation rotation2 = Rotation.FromAxis(Vector3.Up, 90); float distance = rotation1.Distance(rotation2); // distance will be 45.0f, representing the angular difference in degrees between the two rotations.