Description
The Color.Gray
field represents a fully opaque gray color, which is exactly halfway between white and black. This static field is part of the Color
struct, which is used to define colors in the s&box environment using RGBA (red, green, blue, alpha) components.
Usage
You can use Color.Gray
whenever you need a standard gray color in your application. It is a predefined color, so you don't need to manually set the RGBA values to achieve a gray color.
Example
// Example of using Color.Gray in a scene
Color myGrayColor = Color.Gray;
// Use the gray color to set the color of a game object
GameObject myObject = new GameObject();
myObject.Color = myGrayColor;