Color WithAlphaMultiplied( float alpha )

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Description

The WithAlphaMultiplied method returns a new Color instance with its alpha (transparency) component multiplied by the specified factor. This method is useful when you want to adjust the transparency of a color by a certain percentage without altering the original color object.

Usage

To use the WithAlphaMultiplied method, call it on an existing Color instance and pass a float value representing the factor by which you want to multiply the alpha component. The method returns a new Color object with the adjusted alpha value.

Parameters:

  • alpha (System.Single): The factor by which to multiply the alpha component. A value of 1.0 will leave the alpha unchanged, while a value of 0.5 will halve the alpha, making the color more transparent.

Returns: A new Color instance with the alpha component multiplied by the specified factor.

Example

Color originalColor = new Color(0.5f, 0.5f, 0.5f, 1.0f);
Color newColor = originalColor.WithAlphaMultiplied(0.5f);
// newColor now has an alpha of 0.5, making it 50% transparent.