The IsNearlyZero
method of the Angles
struct checks if the angles are nearly zero within a specified tolerance. This is useful for determining if an angle is effectively zero, considering potential floating-point precision issues.
The IsNearlyZero
method of the Angles
struct checks if the angles are nearly zero within a specified tolerance. This is useful for determining if an angle is effectively zero, considering potential floating-point precision issues.
To use the IsNearlyZero
method, call it on an instance of the Angles
struct, passing a double
value as the tolerance. The method will return true
if the angles are within the specified tolerance of zero, otherwise it will return false
.
Angles angles = new Angles(0.001f, 0.002f, 0.003f); bool isZero = angles.IsNearlyZero(0.01); // isZero will be true because all components are within the 0.01 tolerance of zero.