Description
The NormalToWorld
method in the Transform
struct converts a normal vector from local space to world space. This is useful when you need to transform a direction or normal vector that is defined in the local coordinate system of an object to the global coordinate system of the scene.
Usage
To use the NormalToWorld
method, you need to have a Transform
instance. Pass a reference to a Vector3
representing the local normal vector you wish to convert. The method will return a Vector3
that represents the normal in world space.
Example
// Example usage of Transform.NormalToWorld
Transform transform = new Transform();
Vector3 localNormal = new Vector3(0, 1, 0); // A normal pointing up in local space
Vector3 worldNormal = transform.NormalToWorld(ref localNormal);
// worldNormal now contains the normal vector in world space.